Nov 23, 2007, 07:06 PM // 19:06
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#1
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Futuristic Elements.
Looking at some of the concept art pieces, Have you ever wander what if Guild Wars 2 has futuristic elements in the game. For instant, destroyers, definitely very futuristic creatures, and the Asurians definitely a futuristic breed that can create the GOLEM. All the floating rocks in mid space. Not forgetting The seers and the mursaat, those are definitely some outerspace creatures. And elementalist, summoning the elements who can do that but people from the future? and the buildings of Eye of the North has yet to have an explanation of who build it. outerspace creature from the future?
Now, enough of that, what if Guild Wars 2 has a mix of futuristic + mystical + fairy tale like theme, do you think it will work well as did guild wars, will you not play it because it has futuristic elements? do you think it will make the game more fun? what if guns and other more "advance" weapons were introduced into the game, can they be implemented?
hope this will sparks some fun chat.
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Nov 23, 2007, 07:11 PM // 19:11
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#2
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Furnace Stoker
Join Date: May 2006
Profession: R/
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The only thing "futuristic" in your post is the Asura and their golems. Everything else is just magical, not technological.
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Nov 23, 2007, 07:20 PM // 19:20
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#3
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Forge Runner
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Quote:
Originally Posted by Skyy High
The only thing "futuristic" in your post is the Asura and their golems. Everything else is just magical, not technological.
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Genius Operated Living Enchanted Manifestation. That would make them magical summoned creatures.
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Nov 23, 2007, 08:09 PM // 20:09
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#4
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Golems are not technological or summoned creatures. They are pieces of metal ENCHANTED to move by themselves, or through a magical comand. There's nothing futuristic about the, aside from the fact that they look like robots.
Not to mention that those are the ONLY things that even resemble futuristic elements. Why would guns and other things be implemented to Guild Wars 2? Seriously, if you want guns, go play another game, like counterstrike.
And by the way, the Eye of the North and elementalists summoning elements would fall under magic... which is definetly not futuristic.
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Nov 23, 2007, 08:13 PM // 20:13
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#5
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Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Anthems to the Welkin at [Dusk]. 2 man guilds are king.
Profession: N/Me
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Hmm, rather than 'outerspace' I just see things like Mursaat as 'fantasy'. As I'm sure a lot of people do. Funnily enough I found GWEN the LEAST futuristic setting, as the Viking feel to the Norn has that pleasant early medieval ring, as do some of the old English names used (Wiglaf being my favourite). Kinda used to the magical/technological element of fantasy worlds that finds its embodiment in the Asura, so didn't see them as futuristic at all. Golems... well they're in D&D ;-p
Personally I would rather not see anything too 'futuristic' in GW2, but as just shown I have a broad definition of 'magical/technological', so my 'not futuristic' might be someone else's 'futuristic'..... yeah... confusing myself now.
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Nov 23, 2007, 08:20 PM // 20:20
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#6
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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technology is not dependant on time so the future does not mean more advance
technology we could have cell phones yet still no cars a lot of tech is Dependant on luck
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Nov 23, 2007, 08:38 PM // 20:38
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#7
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Quote:
Originally Posted by You can't see me
Golems are not technological or summoned creatures. They are pieces of metal ENCHANTED to move by themselves, or through a magical comand. There's nothing futuristic about the, aside from the fact that they look like robots.
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Look like robots, talk like robots ("System Online" anyone?), are named like robots/computer programs (G.O.L.E.M. 1.0, G.O.L.E.M. 2.0), run on power cores, use "golem boosters", their arms pop off in a cloud of smoke when they die, their mechanical arms can be extended.
There is a lot more going on for them than just "looking like robots". That's why I hate the Asurans. That's why I hate Eye of the North. That's why I hate the newer editions of D&D. I prefer pure fantasy, when golems where clay bodies granted life through magical means. Not metal robots with wires and hinges.
We are already on the downward spiral of merging technology with fantasy. I wouldn't be the least bit surprised in GW2 carries this further. And if it does, I won't buy it. If I wanted a He-Man universe, where people use lazer guns and swords at the same time, having robotic arms and loin cloths, I'd play a He-Man game. I want fantasy, and not a tarnished version of it.
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Nov 23, 2007, 08:38 PM // 20:38
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#8
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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I don't really see the Golems as futuristic , considering the origin of the word. Also the Asura's tech is decidedly non-futuristic anyway, the concept of 'Eternal Alchemy' hardly feels futuristic either.
Yeh I know, wiki links.
But it's concise and to the point.
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Nov 23, 2007, 08:42 PM // 20:42
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#9
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Desert Nomad
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In a fantasy game you can see EVERYTHING imaginable.
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Nov 23, 2007, 09:23 PM // 21:23
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#10
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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I'd like to see some crossbows, the dwarves had giant ballistas anyway.
Guns? No thanks.
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Nov 23, 2007, 09:44 PM // 21:44
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Well, It would be refreshing different for a fantasy game to have aliens build the Eye of the North. If it were built by creatures from outer space it would be very interesting.
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Nov 23, 2007, 10:14 PM // 22:14
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#12
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Eye of the North = Space elevator.
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Nov 23, 2007, 10:35 PM // 22:35
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#13
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Jungle Guide
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The problem is, the fantasy genre actually incorporates some things that could be construed as high technology. A good example is the various mechanical systems like the frost gate or other large mechanical structures. Those sorts of things really wouldn't be possible w/ the "normal" level of advancement that the rest of the game portrays. I mean, you have houses w/ thatched roofs, then you have these huge systems of gears, chains, and levers to control various machines.
On the same note, though, magic provides a very easy out. I mean, look at the transporters in the crystal desert, and you could easily say some of the devices I mentioned earlier are only possible because of enchanted materials, etc.
In general, the fantasy realm is very malleable w/ what constitutes magic and what is tech.
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Nov 23, 2007, 11:17 PM // 23:17
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#14
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I don't think tech of any sort has a place in this game. The setting is all wrong for it. The argument could be made that any sufficiently advanced technology will appear to be magic in the right context, but for that to hold true there must be no analogous technology and the means of its operation should be beyond the understanding of the viewer, which in this case is us. Personally clockworks and simple chemistry are the limits of what I would say should be allowable in GW simply because of the setting. If I wanted tech in my online play experience I'd play Star Wars Galaxies
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Nov 24, 2007, 12:48 AM // 00:48
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#15
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I'm going to guess that in Guild Wars 2 we'll see more advanced looking stuffz. It'll be magical in our eyes though.
Just got this feeling from the cypher quests ending.
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